table of contents
SDL_GetGamepadProperties(3) | SDL3 FUNCTIONS | SDL_GetGamepadProperties(3) |
NAME¶
SDL_GetGamepadProperties - Get the properties associated with an opened gamepad.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
SDL_PropertiesID SDL_GetGamepadProperties(SDL_Gamepad *gamepad);
DESCRIPTION¶
These properties are shared with the underlying joystick object.
The following read-only properties are provided by SDL:
• SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN: true if this gamepad has an LED that has adjustable brightness
• SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN: true if this gamepad has an LED that has adjustable color
• SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN: true if this gamepad has a player LED
• SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN: true if this gamepad has left/right rumble
• SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN: true if this gamepad has simple trigger rumble
FUNCTION PARAMETERS¶
- gamepad
- a gamepad identifier previously returned by SDL_OpenGamepad().
RETURN VALUE¶
Returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SDL 3.2.14 | Simple Directmedia Layer |