table of contents
SDL_GetGamepadNameForID(3) | SDL3 FUNCTIONS | SDL_GetGamepadNameForID(3) |
NAME¶
SDL_GetGamepadNameForID - Get the implementation dependent name of a gamepad.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
const char * SDL_GetGamepadNameForID(SDL_JoystickID instance_id);
DESCRIPTION¶
This can be called before any gamepads are opened.
FUNCTION PARAMETERS¶
- instance_id
- the joystick instance ID.
RETURN VALUE¶
Returns the name of the selected gamepad. If no name can be found, this function returns NULL; call SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GetGamepadName(3), •(3), SDL_GetGamepads(3)
SDL 3.1.6 | Simple Directmedia Layer |