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SDL_GetGamepadNameForID(3) | SDL3 FUNCTIONS | SDL_GetGamepadNameForID(3) |
NAME¶
SDL_GetGamepadNameForID - Get the implementation dependent name of a gamepad.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadNameForID(SDL_JoystickID instance_id);
DESCRIPTION¶
This can be called before any gamepads are opened.
FUNCTION PARAMETERS¶
- instance_id
- the joystick instance ID.
RETURN VALUE¶
for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |