table of contents
SDL_GetGamepadMappings(3) | SDL3 FUNCTIONS | SDL_GetGamepadMappings(3) |
NAME¶
SDL_GetGamepadMappings - Get the current gamepad mappings.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
char ** SDL_GetGamepadMappings(int *count);
FUNCTION PARAMETERS¶
- count
- a pointer filled in with the number of mappings returned, can be NULL.
RETURN VALUE¶
for more information. This is a single allocation that should be freed with SDL_free() when it is no longer needed.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SDL 3.2.14 | Simple Directmedia Layer |