table of contents
SDL_GetGamepadFromID(3) | SDL3 FUNCTIONS | SDL_GetGamepadFromID(3) |
NAME¶
SDL_GetGamepadFromID - Get the SDL_Gamepad associated with a joystick instance ID, if it has been opened.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
SDL_Gamepad * SDL_GetGamepadFromID(SDL_JoystickID instance_id);
FUNCTION PARAMETERS¶
- instance_id
- the joystick instance ID of the gamepad.
RETURN VALUE¶
Returns an SDL_Gamepad on success or NULL on failure or if it hasn't been opened yet; call SDL_GetError() for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SDL 3.2.14 | Simple Directmedia Layer |