table of contents
SDL_GetGamepadConnectionState(3) | SDL3 FUNCTIONS | SDL_GetGamepadConnectionState(3) |
NAME¶
SDL_GetGamepadConnectionState - Get the connection state of a gamepad.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad);
FUNCTION PARAMETERS¶
- gamepad
- the gamepad object to query.
RETURN VALUE¶
( SDL_JoystickConnectionState ) Returns the connection state on success or
SDL_JOYSTICK_CONNECTION_INVALID on failure; call SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SDL 3.2.0 | Simple Directmedia Layer |