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SDL_GetGamepadConnectionState(3) SDL3 FUNCTIONS SDL_GetGamepadConnectionState(3)

NAME

SDL_GetGamepadConnectionState - Get the connection state of a gamepad.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"
SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad);

FUNCTION PARAMETERS

the gamepad object to query.

RETURN VALUE

Returns the connection state on success or

SDL_JOYSTICK_CONNECTION_INVALID on failure; call SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SDL 3.1.2 Simple Directmedia Layer