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SDL_GetGamepadBindings(3) SDL3 FUNCTIONS SDL_GetGamepadBindings(3)

NAME

SDL_GetGamepadBindings - Get the SDL joystick layer bindings for a gamepad.

SYNOPSIS

#include <SDL3/SDL_gamepad.h>
SDL_GamepadBinding ** SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);

FUNCTION PARAMETERS

a gamepad.
a pointer filled in with the number of bindings returned.

RETURN VALUE

Returns a NULL terminated array of pointers to bindings or NULL on failure; call SDL_GetError() for more information. This is a single allocation that should be freed with SDL_free() when it is no longer needed.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.2.14 Simple Directmedia Layer