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SDL_GetGamepadBindings(3) SDL3 FUNCTIONS SDL_GetGamepadBindings(3)

NAME

SDL_GetGamepadBindings - Get the SDL joystick layer bindings for a gamepad.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"
SDL_GamepadBinding ** SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);

FUNCTION PARAMETERS

a gamepad.
a pointer filled in with the number of bindings returned.

RETURN VALUE

( SDL_GamepadBinding ) Returns a NULL terminated array of pointers to bindings or NULL on failure; call

SDL_GetError () for more information. This is a single allocation that should be freed with SDL_free () when it is no longer needed.

AVAILABILITY

This function is available since SDL 3.1.3.

SDL 3.1.6 Simple Directmedia Layer