table of contents
SDL_GetCurrentAudioDriver(3) | SDL3 FUNCTIONS | SDL_GetCurrentAudioDriver(3) |
NAME¶
SDL_GetCurrentAudioDriver - Get the name of the current audio driver.
HEADER FILE¶
Defined in SDL3/SDL_audio.h
SYNOPSIS¶
#include "SDL3/SDL.h"
const char* SDL_GetCurrentAudioDriver(void);
DESCRIPTION¶
The returned string points to internal static memory and thus never becomes invalid, even if you quit the audio subsystem and initialize a new driver (although such a case would return a different static string from another call to this function, of course). As such, you should not modify or free the returned string.
RETURN VALUE¶
Returns the name of the current audio driver or NULL if no driver has been initialized.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SDL 3.1.2 | Simple Directmedia Layer |