table of contents
SDL_GetAudioStreamOutputChannelMap(3) | SDL3 FUNCTIONS | SDL_GetAudioStreamOutputChannelMap(3) |
NAME¶
SDL_GetAudioStreamOutputChannelMap - Get the current output channel map of an audio stream.
SYNOPSIS¶
#include <SDL3/SDL_audio.h>
int * SDL_GetAudioStreamOutputChannelMap(SDL_AudioStream *stream, int *count);
DESCRIPTION¶
Channel maps are optional; most things do not need them, instead passing data in the [order that SDL expects](CategoryAudio#channel-layouts).
Audio streams default to no remapping applied. This is represented by returning NULL, and does not signify an error.
FUNCTION PARAMETERS¶
RETURN VALUE¶
when it is no longer needed.
THREAD SAFETY¶
It is safe to call this function from any thread, as it holds a stream-specific mutex while running.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |