table of contents
SDL_GetAudioStreamAvailable(3) | SDL3 FUNCTIONS | SDL_GetAudioStreamAvailable(3) |
NAME¶
SDL_GetAudioStreamAvailable - Get the number of converted/resampled bytes available.
HEADER FILE¶
Defined in SDL3/SDL_audio.h
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_GetAudioStreamAvailable(SDL_AudioStream *stream);
DESCRIPTION¶
The stream may be buffering data behind the scenes until it has enough to resample correctly, so this number might be lower than what you expect, or even be zero. Add more data or flush the stream if you need the data now.
If the stream has so much data that it would overflow an int, the return value is clamped to a maximum value, but no queued data is lost; if there are gigabytes of data queued, the app might need to read some of it with
SDL_GetAudioStreamData
before this function's return value is no longer clamped.
FUNCTION PARAMETERS¶
- stream
- the audio stream to query.
RETURN VALUE¶
Returns the number of converted/resampled bytes available or -1 on failure; call SDL_GetError () for more information.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GetAudioStreamData(3), •(3), SDL_PutAudioStreamData(3)
SDL 3.1.6 | Simple Directmedia Layer |