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SDL_GetAudioPlaybackDevices(3) | SDL3 FUNCTIONS | SDL_GetAudioPlaybackDevices(3) |
NAME¶
SDL_GetAudioPlaybackDevices - Get a list of currently-connected audio playback devices.
SYNOPSIS¶
#include <SDL3/SDL_audio.h>
SDL_AudioDeviceID * SDL_GetAudioPlaybackDevices(int *count);
DESCRIPTION¶
This returns of list of available devices that play sound, perhaps to speakers or headphones ("playback" devices). If you want devices that record audio, like a microphone ("recording" devices), use SDL_GetAudioRecordingDevices() instead.
This only returns a list of physical devices; it will not have any device IDs returned by SDL_OpenAudioDevice().
If this function returns NULL, to signify an error, *count will be set to zero.
FUNCTION PARAMETERS¶
- count
- a pointer filled in with the number of devices returned, may be NULL.
RETURN VALUE¶
Returns a 0 terminated array of device instance IDs or NULL on error; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |