table of contents
SDL_GetAudioDeviceChannelMap(3) | SDL3 FUNCTIONS | SDL_GetAudioDeviceChannelMap(3) |
NAME¶
SDL_GetAudioDeviceChannelMap - Get the current channel map of an audio device.
HEADER FILE¶
Defined in SDL3/SDL_audio.h
SYNOPSIS¶
#include "SDL3/SDL.h"
int * SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int *count);
DESCRIPTION¶
Channel maps are optional; most things do not need them, instead passing data in the [order that SDL expects](CategoryAudio#channel-layouts).
Audio devices usually have no remapping applied. This is represented by returning NULL, and does not signify an error.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns an array of the current channel mapping, with as many elements as the current output spec's channels, or NULL if default. This should be freed with SDL_free () when it is no longer needed.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
SDL 3.1.6 | Simple Directmedia Layer |