table of contents
SDL_GamepadDeviceEvent(3type) | SDL3 DATATYPES | SDL_GamepadDeviceEvent(3type) |
NAME¶
SDL_GamepadDeviceEvent - Gamepad device event structure (event.gdevice.*)
SYNOPSIS¶
#include <SDL3/SDL_events.h>
typedef struct SDL_GamepadDeviceEvent { SDL_EventType type; /**< SDL_EVENT_GAMEPAD_ADDED, SDL_EVENT_GAMEPAD_REMOVED, or SDL_EVENT_GAMEPAD_REMAPPED, SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_JoystickID which; /**< The joystick instance id */ } SDL_GamepadDeviceEvent;
DESCRIPTION¶
Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent and an SDL_GamepadDeviceEvent.
SDL will send GAMEPAD_ADDED events for joysticks that are already plugged in during SDL_Init() and are recognized as gamepads. It will also send events for joysticks that get gamepad mappings at runtime.
AVAILABILITY¶
This struct is available since SDL 3.2.0.
SEE ALSO¶
SDL_JoyDeviceEvent(3type)
SDL 3.2.14 | Simple Directmedia Layer |