table of contents
SDL_GamepadConnected(3) | SDL3 FUNCTIONS | SDL_GamepadConnected(3) |
NAME¶
SDL_GamepadConnected - Check if a gamepad has been opened and is currently connected.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
bool SDL_GamepadConnected(SDL_Gamepad *gamepad);
FUNCTION PARAMETERS¶
- gamepad
- a gamepad identifier previously returned by SDL_OpenGamepad().
RETURN VALUE¶
Returns true if the gamepad has been opened and is currently connected, or false if not.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SDL 3.2.14 | Simple Directmedia Layer |