table of contents
SDL_GamepadConnected(3) | SDL3 FUNCTIONS | SDL_GamepadConnected(3) |
NAME¶
SDL_GamepadConnected - Check if a gamepad has been opened and is currently connected.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_GamepadConnected(SDL_Gamepad *gamepad);
FUNCTION PARAMETERS¶
- gamepad
- a gamepad identifier previously returned by SDL_OpenGamepad ().
RETURN VALUE¶
Returns true if the gamepad has been opened and is currently connected, or false if not.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |