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    | SDL_GamepadBindingType(3type) | SDL3 DATATYPES | SDL_GamepadBindingType(3type) | 
NAME¶
SDL_GamepadBindingType - Types of gamepad control bindings.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
typedef enum SDL_GamepadBindingType
{
    SDL_GAMEPAD_BINDTYPE_NONE = 0,
    SDL_GAMEPAD_BINDTYPE_BUTTON,
    SDL_GAMEPAD_BINDTYPE_AXIS,
    SDL_GAMEPAD_BINDTYPE_HAT
} SDL_GamepadBindingType;
DESCRIPTION¶
A gamepad is a collection of bindings that map arbitrary joystick buttons, axes and hat switches to specific positions on a generic console-style gamepad. This enum is used as part of SDL_GamepadBinding to specify those mappings.
AVAILABILITY¶
This enum is available since SDL 3.2.0.
| SDL 3.2.24 | Simple Directmedia Layer |