table of contents
SDL_GamepadAxisEvent(3type) | SDL3 DATATYPES | SDL_GamepadAxisEvent(3type) |
NAME¶
SDL_GamepadAxisEvent - Gamepad axis motion event structure (event.gaxis.*)
HEADER FILE¶
Defined in SDL3/SDL_events.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_GamepadAxisEvent { SDL_EventType type; /**< SDL_EVENT_GAMEPAD_AXIS_MOTION */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 axis; /**< The gamepad axis (SDL_GamepadAxis) */ Uint8 padding1; Uint8 padding2; Uint8 padding3; Sint16 value; /**< The axis value (range: -32768 to 32767) */ Uint16 padding4; } SDL_GamepadAxisEvent;
AVAILABILITY¶
This struct is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |