table of contents
SDL_GPUTextureType(3type) | SDL3 DATATYPES | SDL_GPUTextureType(3type) |
NAME¶
SDL_GPUTextureType - Specifies the type of a texture.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef enum SDL_GPUTextureType { SDL_GPU_TEXTURETYPE_2D, /**< The texture is a 2-dimensional image. */ SDL_GPU_TEXTURETYPE_2D_ARRAY, /**< The texture is a 2-dimensional array image. */ SDL_GPU_TEXTURETYPE_3D, /**< The texture is a 3-dimensional image. */ SDL_GPU_TEXTURETYPE_CUBE, /**< The texture is a cube image. */ SDL_GPU_TEXTURETYPE_CUBE_ARRAY /**< The texture is a cube array image. */ } SDL_GPUTextureType;
AVAILABILITY¶
This enum is available since SDL 3.1.3
SEE ALSO¶
•(3), SDL_CreateGPUTexture(3)
SDL 3.1.6 | Simple Directmedia Layer |