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SDL_GPUTextureTransferInfo(3type) SDL3 DATATYPES SDL_GPUTextureTransferInfo(3type)

NAME

SDL_GPUTextureTransferInfo - A structure specifying parameters related to transferring data to or from a texture.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef struct SDL_GPUTextureTransferInfo
{
    SDL_GPUTransferBuffer *transfer_buffer;  /**< The transfer buffer used in the transfer operation. */
    Uint32 offset;                           /**< The starting byte of the image data in the transfer buffer. */
    Uint32 pixels_per_row;                   /**< The number of pixels from one row to the next. */
    Uint32 rows_per_layer;                   /**< The number of rows from one layer/depth-slice to the next. */
} SDL_GPUTextureTransferInfo;

AVAILABILITY

This struct is available since SDL 3.1.3

SEE ALSO

(3), SDL_UploadToGPUTexture(3), (3), SDL_DownloadFromGPUTexture(3)

SDL 3.1.6 Simple Directmedia Layer