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SDL_GPUTextureLocation(3type) SDL3 DATATYPES SDL_GPUTextureLocation(3type)

NAME

SDL_GPUTextureLocation - A structure specifying a location in a texture.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef struct SDL_GPUTextureLocation
{
    SDL_GPUTexture *texture;  /**< The texture used in the copy operation. */
    Uint32 mip_level;         /**< The mip level index of the location. */
    Uint32 layer;             /**< The layer index of the location. */
    Uint32 x;                 /**< The left offset of the location. */
    Uint32 y;                 /**< The top offset of the location. */
    Uint32 z;                 /**< The front offset of the location. */
} SDL_GPUTextureLocation;

DESCRIPTION

Used when copying data from one texture to another.

AVAILABILITY

This struct is available since SDL 3.1.3

SEE ALSO

(3), SDL_CopyGPUTextureToTexture(3)

SDL 3.1.6 Simple Directmedia Layer