Scroll to navigation

SDL_GPUStoreOp(3type) SDL3 DATATYPES SDL_GPUStoreOp(3type)

NAME

SDL_GPUStoreOp - Specifies how the contents of a texture attached to a render pass are treated at the end of the render pass.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef enum SDL_GPUStoreOp
{
    SDL_GPU_STOREOP_STORE,             /**< The contents generated during the render pass will be written to memory. */
    SDL_GPU_STOREOP_DONT_CARE,         /**< The contents generated during the render pass are not needed and may be discarded. The contents will be undefined. */
    SDL_GPU_STOREOP_RESOLVE,           /**< The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture may then be discarded and will be undefined. */
    SDL_GPU_STOREOP_RESOLVE_AND_STORE  /**< The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture will be written to memory. */
} SDL_GPUStoreOp;

AVAILABILITY

This enum is available since SDL 3.1.3

SEE ALSO

(3), SDL_BeginGPURenderPass(3)

SDL 3.1.6 Simple Directmedia Layer