table of contents
| SDL_GPUStorageTextureReadWriteBinding(3type) | SDL3 DATATYPES | SDL_GPUStorageTextureReadWriteBinding(3type) |
NAME¶
SDL_GPUStorageTextureReadWriteBinding - A structure specifying parameters related to binding textures in a compute pass.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUStorageTextureReadWriteBinding
{
SDL_GPUTexture *texture; /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE or SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE. */
Uint32 mip_level; /**< The mip level index to bind. */
Uint32 layer; /**< The layer index to bind. */
bool cycle; /**< true cycles the texture if it is already bound. */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
} SDL_GPUStorageTextureReadWriteBinding;
AVAILABILITY¶
This struct is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.2.24 | Simple Directmedia Layer |