table of contents
SDL_GPUShaderFormat(3type) | SDL3 DATATYPES | SDL_GPUShaderFormat(3type) |
NAME¶
SDL_GPUShaderFormat - Specifies the format of shader code.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef Uint32 SDL_GPUShaderFormat; #define SDL_GPU_SHADERFORMAT_INVALID 0 #define SDL_GPU_SHADERFORMAT_PRIVATE (1u << 0) /**< Shaders for NDA'd platforms. */ #define SDL_GPU_SHADERFORMAT_SPIRV (1u << 1) /**< SPIR-V shaders for Vulkan. */ #define SDL_GPU_SHADERFORMAT_DXBC (1u << 2) /**< DXBC SM5_0 shaders for D3D11. */ #define SDL_GPU_SHADERFORMAT_DXIL (1u << 3) /**< DXIL shaders for D3D12. */ #define SDL_GPU_SHADERFORMAT_MSL (1u << 4) /**< MSL shaders for Metal. */ #define SDL_GPU_SHADERFORMAT_METALLIB (1u << 5) /**< Precompiled metallib shaders for Metal. */
DESCRIPTION¶
Each format corresponds to a specific backend that accepts it.
AVAILABILITY¶
This datatype is available since SDL 3.1.3
SEE ALSO¶
•(3), SDL_CreateGPUShader(3)
SDL 3.1.6 | Simple Directmedia Layer |