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SDL_GPUShaderFormat(3type) SDL3 DATATYPES SDL_GPUShaderFormat(3type)

NAME

SDL_GPUShaderFormat - Specifies the format of shader code.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef Uint32 SDL_GPUShaderFormat;

#define SDL_GPU_SHADERFORMAT_INVALID  0
#define SDL_GPU_SHADERFORMAT_PRIVATE  (1u << 0) /**< Shaders for NDA'd platforms. */
#define SDL_GPU_SHADERFORMAT_SPIRV    (1u << 1) /**< SPIR-V shaders for Vulkan. */
#define SDL_GPU_SHADERFORMAT_DXBC     (1u << 2) /**< DXBC SM5_0 shaders for D3D11. */
#define SDL_GPU_SHADERFORMAT_DXIL     (1u << 3) /**< DXIL shaders for D3D12. */
#define SDL_GPU_SHADERFORMAT_MSL      (1u << 4) /**< MSL shaders for Metal. */
#define SDL_GPU_SHADERFORMAT_METALLIB (1u << 5) /**< Precompiled metallib shaders for Metal. */

DESCRIPTION

Each format corresponds to a specific backend that accepts it.

AVAILABILITY

This datatype is available since SDL 3.1.3

SEE ALSO

(3), SDL_CreateGPUShader(3)

SDL 3.1.6 Simple Directmedia Layer