table of contents
| SDL_GPUSamplerAddressMode(3type) | SDL3 DATATYPES | SDL_GPUSamplerAddressMode(3type) |
NAME¶
SDL_GPUSamplerAddressMode - Specifies behavior of texture sampling when the coordinates exceed the 0-1 range.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
typedef enum SDL_GPUSamplerAddressMode
{
SDL_GPU_SAMPLERADDRESSMODE_REPEAT, /**< Specifies that the coordinates will wrap around. */
SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT, /**< Specifies that the coordinates will wrap around mirrored. */
SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE /**< Specifies that the coordinates will clamp to the 0-1 range. */
} SDL_GPUSamplerAddressMode;
AVAILABILITY¶
This enum is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.2.24 | Simple Directmedia Layer |