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SDL_GPUSamplerAddressMode(3type) SDL3 DATATYPES SDL_GPUSamplerAddressMode(3type)

NAME

SDL_GPUSamplerAddressMode - Specifies behavior of texture sampling when the coordinates exceed the 0-1 range.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef enum SDL_GPUSamplerAddressMode
{
    SDL_GPU_SAMPLERADDRESSMODE_REPEAT,           /**< Specifies that the coordinates will wrap around. */
    SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT,  /**< Specifies that the coordinates will wrap around mirrored. */
    SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE     /**< Specifies that the coordinates will clamp to the 0-1 range. */
} SDL_GPUSamplerAddressMode;

AVAILABILITY

This enum is available since SDL 3.1.3

SEE ALSO

(3), SDL_CreateGPUSampler(3)

SDL 3.1.6 Simple Directmedia Layer