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SDL_GPUSamplerAddressMode(3type) | SDL3 DATATYPES | SDL_GPUSamplerAddressMode(3type) |
NAME¶
SDL_GPUSamplerAddressMode - Specifies behavior of texture sampling when the coordinates exceed the 0-1 range.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef enum SDL_GPUSamplerAddressMode { SDL_GPU_SAMPLERADDRESSMODE_REPEAT, /**< Specifies that the coordinates will wrap around. */ SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT, /**< Specifies that the coordinates will wrap around mirrored. */ SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE /**< Specifies that the coordinates will clamp to the 0-1 range. */ } SDL_GPUSamplerAddressMode;
AVAILABILITY¶
This enum is available since SDL 3.1.3
SEE ALSO¶
•(3), SDL_CreateGPUSampler(3)
SDL 3.1.6 | Simple Directmedia Layer |