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    | SDL_GPULoadOp(3type) | SDL3 DATATYPES | SDL_GPULoadOp(3type) | 
NAME¶
SDL_GPULoadOp - Specifies how the contents of a texture attached to a render pass are treated at the beginning of the render pass.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
typedef enum SDL_GPULoadOp
{
    SDL_GPU_LOADOP_LOAD,      /**< The previous contents of the texture will be preserved. */
    SDL_GPU_LOADOP_CLEAR,     /**< The contents of the texture will be cleared to a color. */
    SDL_GPU_LOADOP_DONT_CARE  /**< The previous contents of the texture need not be preserved. The contents will be undefined. */
} SDL_GPULoadOp;
AVAILABILITY¶
This enum is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.2.24 | Simple Directmedia Layer |