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SDL_GPUGraphicsPipelineCreateInfo(3type) SDL3 DATATYPES SDL_GPUGraphicsPipelineCreateInfo(3type)

NAME

SDL_GPUGraphicsPipelineCreateInfo - A structure specifying the parameters of a graphics pipeline state.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef struct SDL_GPUGraphicsPipelineCreateInfo
{
    SDL_GPUShader *vertex_shader;                   /**< The vertex shader used by the graphics pipeline. */
    SDL_GPUShader *fragment_shader;                 /**< The fragment shader used by the graphics pipeline. */
    SDL_GPUVertexInputState vertex_input_state;     /**< The vertex layout of the graphics pipeline. */
    SDL_GPUPrimitiveType primitive_type;            /**< The primitive topology of the graphics pipeline. */
    SDL_GPURasterizerState rasterizer_state;        /**< The rasterizer state of the graphics pipeline. */
    SDL_GPUMultisampleState multisample_state;      /**< The multisample state of the graphics pipeline. */
    SDL_GPUDepthStencilState depth_stencil_state;   /**< The depth-stencil state of the graphics pipeline. */
    SDL_GPUGraphicsPipelineTargetInfo target_info;  /**< Formats and blend modes for the render targets of the graphics pipeline. */

    SDL_PropertiesID props;                         /**< A properties ID for extensions. Should be 0 if no extensions are needed. */
} SDL_GPUGraphicsPipelineCreateInfo;

AVAILABILITY

This struct is available since SDL 3.1.3

SEE ALSO

(3), SDL_CreateGPUGraphicsPipeline(3)

SDL 3.1.6 Simple Directmedia Layer