table of contents
SDL_GPUGraphicsPipelineCreateInfo(3type) | SDL3 DATATYPES | SDL_GPUGraphicsPipelineCreateInfo(3type) |
NAME¶
SDL_GPUGraphicsPipelineCreateInfo - A structure specifying the parameters of a graphics pipeline state.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_GPUGraphicsPipelineCreateInfo { SDL_GPUShader *vertex_shader; /**< The vertex shader used by the graphics pipeline. */ SDL_GPUShader *fragment_shader; /**< The fragment shader used by the graphics pipeline. */ SDL_GPUVertexInputState vertex_input_state; /**< The vertex layout of the graphics pipeline. */ SDL_GPUPrimitiveType primitive_type; /**< The primitive topology of the graphics pipeline. */ SDL_GPURasterizerState rasterizer_state; /**< The rasterizer state of the graphics pipeline. */ SDL_GPUMultisampleState multisample_state; /**< The multisample state of the graphics pipeline. */ SDL_GPUDepthStencilState depth_stencil_state; /**< The depth-stencil state of the graphics pipeline. */ SDL_GPUGraphicsPipelineTargetInfo target_info; /**< Formats and blend modes for the render targets of the graphics pipeline. */ SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ } SDL_GPUGraphicsPipelineCreateInfo;
AVAILABILITY¶
This struct is available since SDL 3.1.3
SEE ALSO¶
SDL 3.1.6 | Simple Directmedia Layer |