table of contents
SDL_GPUComputePipelineCreateInfo(3type) | SDL3 DATATYPES | SDL_GPUComputePipelineCreateInfo(3type) |
NAME¶
SDL_GPUComputePipelineCreateInfo - A structure specifying the parameters of a compute pipeline state.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_GPUComputePipelineCreateInfo { size_t code_size; /**< The size in bytes of the compute shader code pointed to. */ const Uint8 *code; /**< A pointer to compute shader code. */ const char *entrypoint; /**< A pointer to a null-terminated UTF-8 string specifying the entry point function name for the shader. */ SDL_GPUShaderFormat format; /**< The format of the compute shader code. */ Uint32 num_samplers; /**< The number of samplers defined in the shader. */ Uint32 num_readonly_storage_textures; /**< The number of readonly storage textures defined in the shader. */ Uint32 num_readonly_storage_buffers; /**< The number of readonly storage buffers defined in the shader. */ Uint32 num_readwrite_storage_textures; /**< The number of read-write storage textures defined in the shader. */ Uint32 num_readwrite_storage_buffers; /**< The number of read-write storage buffers defined in the shader. */ Uint32 num_uniform_buffers; /**< The number of uniform buffers defined in the shader. */ Uint32 threadcount_x; /**< The number of threads in the X dimension. This should match the value in the shader. */ Uint32 threadcount_y; /**< The number of threads in the Y dimension. This should match the value in the shader. */ Uint32 threadcount_z; /**< The number of threads in the Z dimension. This should match the value in the shader. */ SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ } SDL_GPUComputePipelineCreateInfo;
AVAILABILITY¶
This struct is available since SDL 3.1.3
SEE ALSO¶
SDL 3.1.6 | Simple Directmedia Layer |