table of contents
| SDL_GPUBlitRegion(3type) | SDL3 DATATYPES | SDL_GPUBlitRegion(3type) |
NAME¶
SDL_GPUBlitRegion - A structure specifying a region of a texture used in the blit operation.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUBlitRegion
{
SDL_GPUTexture *texture; /**< The texture. */
Uint32 mip_level; /**< The mip level index of the region. */
Uint32 layer_or_depth_plane; /**< The layer index or depth plane of the region. This value is treated as a layer index on 2D array and cube textures, and as a depth plane on 3D textures. */
Uint32 x; /**< The left offset of the region. */
Uint32 y; /**< The top offset of the region. */
Uint32 w; /**< The width of the region. */
Uint32 h; /**< The height of the region. */
} SDL_GPUBlitRegion;
AVAILABILITY¶
This struct is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.2.24 | Simple Directmedia Layer |