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SDL_GPUBlitInfo(3type) SDL3 DATATYPES SDL_GPUBlitInfo(3type)

NAME

SDL_GPUBlitInfo - A structure containing parameters for a blit command.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef struct SDL_GPUBlitInfo {
    SDL_GPUBlitRegion source;       /**< The source region for the blit. */
    SDL_GPUBlitRegion destination;  /**< The destination region for the blit. */
    SDL_GPULoadOp load_op;          /**< What is done with the contents of the destination before the blit. */
    SDL_FColor clear_color;         /**< The color to clear the destination region to before the blit. Ignored if load_op is not SDL_GPU_LOADOP_CLEAR. */
    SDL_FlipMode flip_mode;         /**< The flip mode for the source region. */
    SDL_GPUFilter filter;           /**< The filter mode used when blitting. */
    bool cycle;                 /**< true cycles the destination texture if it is already bound. */
    Uint8 padding1;
    Uint8 padding2;
    Uint8 padding3;
} SDL_GPUBlitInfo;

AVAILABILITY

This struct is available since SDL 3.1.3

SEE ALSO

(3), SDL_BlitGPUTexture(3)

SDL 3.1.6 Simple Directmedia Layer