table of contents
| SDL_GL_SwapWindow(3) | SDL3 FUNCTIONS | SDL_GL_SwapWindow(3) |
NAME¶
SDL_GL_SwapWindow - Update a window with OpenGL rendering.
SYNOPSIS¶
#include <SDL3/SDL_video.h>
bool SDL_GL_SwapWindow(SDL_Window *window);
DESCRIPTION¶
This is used with double-buffered OpenGL contexts, which are the default.
On macOS, make sure you bind 0 to the draw framebuffer before swapping the window, otherwise nothing will happen. If you aren't using glBindFramebuffer(), this is the default and you won't have to do anything extra.
FUNCTION PARAMETERS¶
- window
- the window to change.
RETURN VALUE¶
for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
| SDL 3.2.24 | Simple Directmedia Layer |