table of contents
SDL_GL_SetAttribute(3) | SDL3 FUNCTIONS | SDL_GL_SetAttribute(3) |
NAME¶
SDL_GL_SetAttribute - Set an OpenGL window attribute before window creation.
HEADER FILE¶
Defined in SDL3/SDL_video.h
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_GL_SetAttribute(SDL_GLattr attr, int value);
DESCRIPTION¶
This function sets the OpenGL attribute attr to value . The requested attributes should be set before creating an OpenGL window. You should use
SDL_GL_GetAttribute () to check the values after creating the OpenGL context, since the values obtained can differ from the requested ones.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns 0 on success or a negative error code on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL 3.1.2 | Simple Directmedia Layer |