table of contents
SDL_GL_LoadLibrary(3) | SDL3 FUNCTIONS | SDL_GL_LoadLibrary(3) |
NAME¶
SDL_GL_LoadLibrary - Dynamically load an OpenGL library.
HEADER FILE¶
Defined in SDL3/SDL_video.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_GL_LoadLibrary(const char *path);
DESCRIPTION¶
This should be done after initializing the video driver, but before creating any OpenGL windows. If no OpenGL library is loaded, the default library will be loaded upon creation of the first OpenGL window.
If you do this, you need to retrieve all of the GL functions used in your program from the dynamic library using
SDL_GL_GetProcAddress ().
FUNCTION PARAMETERS¶
- path
- the platform dependent OpenGL library name, or NULL to open the default OpenGL library.
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GL_GetProcAddress(3), •(3), SDL_GL_UnloadLibrary(3)
SDL 3.1.6 | Simple Directmedia Layer |