table of contents
SDL_GL_GetCurrentWindow(3) | SDL3 FUNCTIONS | SDL_GL_GetCurrentWindow(3) |
NAME¶
SDL_GL_GetCurrentWindow - Get the currently active OpenGL window.
SYNOPSIS¶
#include <SDL3/SDL_video.h>
SDL_Window * SDL_GL_GetCurrentWindow(void);
RETURN VALUE¶
Returns the currently active OpenGL window on success or NULL on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SDL 3.2.14 | Simple Directmedia Layer |