table of contents
SDL_GL_GetCurrentWindow(3) | SDL3 FUNCTIONS | SDL_GL_GetCurrentWindow(3) |
NAME¶
SDL_GL_GetCurrentWindow - Get the currently active OpenGL window.
HEADER FILE¶
Defined in SDL3/SDL_video.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_Window * SDL_GL_GetCurrentWindow(void);
RETURN VALUE¶
( SDL_Window
*) Returns the currently active OpenGL window on success or NULL on failure;
call SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |