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SDL_GL_GetCurrentWindow(3) SDL3 FUNCTIONS SDL_GL_GetCurrentWindow(3)

NAME

SDL_GL_GetCurrentWindow - Get the currently active OpenGL window.

SYNOPSIS

#include <SDL3/SDL_video.h>
SDL_Window * SDL_GL_GetCurrentWindow(void);

RETURN VALUE

Returns the currently active OpenGL window on success or NULL on failure; call SDL_GetError() for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.2.14 Simple Directmedia Layer