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SDL_GDKSuspendGPU(3) SDL3 FUNCTIONS SDL_GDKSuspendGPU(3)

NAME

SDL_GDKSuspendGPU - Call this to suspend GPU operation on Xbox when you receive the SDL_EVENT_DID_ENTER_BACKGROUND event.

SYNOPSIS

#include <SDL3/SDL_gpu.h>
void SDL_GDKSuspendGPU(SDL_GPUDevice *device);

DESCRIPTION

Do NOT call any SDL_GPU functions after calling this function! This must also be called before calling SDL_GDKSuspendComplete.

FUNCTION PARAMETERS

a GPU context.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_AddEventWatch(3)

SDL 3.2.14 Simple Directmedia Layer