table of contents
SDL_GDKSuspendGPU(3) | SDL3 FUNCTIONS | SDL_GDKSuspendGPU(3) |
NAME¶
SDL_GDKSuspendGPU - Call this to suspend GPU operation on Xbox when you receive the SDL_EVENT_DID_ENTER_BACKGROUND event.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
void SDL_GDKSuspendGPU(SDL_GPUDevice *device);
DESCRIPTION¶
Do NOT call any SDL_GPU functions after calling this function! This must also be called before calling SDL_GDKSuspendComplete.
FUNCTION PARAMETERS¶
- device
- a GPU context.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |