table of contents
SDL_GDKSuspendGPU(3) | SDL3 FUNCTIONS | SDL_GDKSuspendGPU(3) |
NAME¶
SDL_GDKSuspendGPU - Call this to suspend GPU operation on Xbox
when you receive the SDL_EVENT_DID_ENTER_BACKGROUND
event.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_GDKSuspendGPU(SDL_GPUDevice *device);
DESCRIPTION¶
Do NOT call any SDL_GPU
functions after calling this function! This must also be called before
calling
SDL_GDKSuspendComplete .
FUNCTION PARAMETERS¶
- device
- a GPU context.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_AddEventWatch(3)
SDL 3.1.6 | Simple Directmedia Layer |