table of contents
SDL_FillSurfaceRect(3) | SDL3 FUNCTIONS | SDL_FillSurfaceRect(3) |
NAME¶
SDL_FillSurfaceRect - Perform a fast fill of a rectangle with a specific color.
SYNOPSIS¶
#include <SDL3/SDL_surface.h>
bool SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color);
DESCRIPTION¶
color should be a pixel of the format used by the surface, and can be generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an alpha component then the destination is simply filled with that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set via SDL_SetSurfaceClipRect()), then this function will fill based on the intersection of the clip rectangle and rect.
FUNCTION PARAMETERS¶
RETURN VALUE¶
for more information.
THREAD SAFETY¶
This function is not thread safe.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |