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SDL_EGL_GetCurrentDisplay(3) | SDL3 FUNCTIONS | SDL_EGL_GetCurrentDisplay(3) |
NAME¶
SDL_EGL_GetCurrentDisplay - Get the currently active EGL display.
SYNOPSIS¶
#include <SDL3/SDL_video.h>
SDL_EGLDisplay SDL_EGL_GetCurrentDisplay(void);
RETURN VALUE¶
Returns the currently active EGL display or NULL on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SDL 3.2.14 | Simple Directmedia Layer |