table of contents
SDL_DispatchGPUCompute(3) | SDL3 FUNCTIONS | SDL_DispatchGPUCompute(3) |
NAME¶
SDL_DispatchGPUCompute - Dispatches compute work.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_DispatchGPUCompute( SDL_GPUComputePass *compute_pass, Uint32 groupcount_x, Uint32 groupcount_y, Uint32 groupcount_z);
DESCRIPTION¶
You must not call this function before binding a compute pipeline.
A VERY IMPORTANT NOTE If you dispatch multiple times in a compute pass, and the dispatches write to the same resource region as each other, there is no guarantee of which order the writes will occur. If the write order matters, you MUST end the compute pass and begin another one.
FUNCTION PARAMETERS¶
- compute_pass
- a compute pass handle.
- groupcount_x
- number of local workgroups to dispatch in the X dimension.
- groupcount_y
- number of local workgroups to dispatch in the Y dimension.
- groupcount_z
- number of local workgroups to dispatch in the Z dimension.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |