table of contents
SDL_DestroyRenderer(3) | SDL3 FUNCTIONS | SDL_DestroyRenderer(3) |
NAME¶
SDL_DestroyRenderer - Destroy the rendering context for a window and free all associated textures.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
void SDL_DestroyRenderer(SDL_Renderer *renderer);
DESCRIPTION¶
This should be called before destroying the associated window.
FUNCTION PARAMETERS¶
- renderer
- the rendering context.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |