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SDL_DestroyRenderer(3) SDL3 FUNCTIONS SDL_DestroyRenderer(3)

NAME

SDL_DestroyRenderer - Destroy the rendering context for a window and free all associated textures.

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"
void SDL_DestroyRenderer(SDL_Renderer *renderer);

DESCRIPTION

This should be called before destroying the associated window.

FUNCTION PARAMETERS

the rendering context.

THREAD SAFETY

You may only call this function from the main thread.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_CreateRenderer(3)

SDL 3.1.6 Simple Directmedia Layer