table of contents
SDL_DestroyRenderer(3) | SDL3 FUNCTIONS | SDL_DestroyRenderer(3) |
NAME¶
SDL_DestroyRenderer - Destroy the rendering context for a window and free all associated textures.
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_DestroyRenderer(SDL_Renderer *renderer);
DESCRIPTION¶
This should be called before destroying the associated window.
FUNCTION PARAMETERS¶
- renderer
- the rendering context.
THREAD SAFETY¶
You may only call this function from the main thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_CreateRenderer(3)
SDL 3.1.6 | Simple Directmedia Layer |