table of contents
SDL_DestroyAudioStream(3) | SDL3 FUNCTIONS | SDL_DestroyAudioStream(3) |
NAME¶
SDL_DestroyAudioStream - Free an audio stream.
HEADER FILE¶
Defined in SDL3/SDL_audio.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_DestroyAudioStream(SDL_AudioStream *stream);
DESCRIPTION¶
This will release all allocated data, including any audio that is still queued. You do not need to manually clear the stream first.
If this stream was bound to an audio device, it is unbound during this call. If this stream was created with
SDL_OpenAudioDeviceStream , the audio device that was opened alongside this stream's creation will be closed, too.
FUNCTION PARAMETERS¶
- stream
- the audio stream to destroy.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_CreateAudioStream(3)
SDL 3.1.6 | Simple Directmedia Layer |