table of contents
SDL_ConvertSurfaceAndColorspace(3) | SDL3 FUNCTIONS | SDL_ConvertSurfaceAndColorspace(3) |
NAME¶
SDL_ConvertSurfaceAndColorspace - Copy an existing surface to a new surface of the specified format and colorspace.
HEADER FILE¶
Defined in SDL3/SDL_surface.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_Surface * SDL_ConvertSurfaceAndColorspace(SDL_Surface *surface, SDL_PixelFormat format, SDL_Palette *palette, SDL_Colorspace colorspace, SDL_PropertiesID props);
DESCRIPTION¶
This function converts an existing surface to a new format and colorspace and returns the new surface. This will perform any pixel format and colorspace conversion needed.
If the original surface has alternate images, the new surface will have a reference to them as well.
FUNCTION PARAMETERS¶
- surface
- the existing SDL_Surface
structure to convert. - format
- the new pixel format.
- palette
- an optional palette to use for indexed formats, may be NULL.
- colorspace
- the new colorspace.
- props
- an SDL_PropertiesID
with additional color properties, or 0.
RETURN VALUE¶
( SDL_Surface
*) Returns the new SDL_Surface
structure that is created or NULL on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_ConvertSurface(3), •(3), SDL_ConvertSurface(3), •(3), SDL_DestroySurface(3)
SDL 3.1.6 | Simple Directmedia Layer |