table of contents
SDL_ClaimWindowForGPUDevice(3) | SDL3 FUNCTIONS | SDL_ClaimWindowForGPUDevice(3) |
NAME¶
SDL_ClaimWindowForGPUDevice - Claims a window, creating a swapchain structure for it.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_ClaimWindowForGPUDevice( SDL_GPUDevice *device, SDL_Window *window);
DESCRIPTION¶
This must be called before
SDL_AcquireGPUSwapchainTexture
is called using the window. You should only call this function from the
thread that created the window.
The swapchain will be created with
SDL_GPU_SWAPCHAINCOMPOSITION_SDR
and
SDL_GPU_PRESENTMODE_VSYNC . If you want to have different swapchain parameters, you must call
SDL_SetGPUSwapchainParameters
after claiming the window.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success, or false on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_AcquireGPUSwapchainTexture(3), •(3), SDL_ReleaseWindowFromGPUDevice(3), •(3), SDL_WindowSupportsGPUPresentMode(3), •(3), SDL_WindowSupportsGPUSwapchainComposition(3)
SDL 3.1.6 | Simple Directmedia Layer |