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SDL_ClaimWindowForGPUDevice(3) SDL3 FUNCTIONS SDL_ClaimWindowForGPUDevice(3)

NAME

SDL_ClaimWindowForGPUDevice - Claims a window, creating a swapchain structure for it.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_ClaimWindowForGPUDevice(
    SDL_GPUDevice *device,
    SDL_Window *window);

DESCRIPTION

This must be called before

SDL_AcquireGPUSwapchainTexture
is called using the window. You should only call this function from the thread that created the window.

The swapchain will be created with

SDL_GPU_SWAPCHAINCOMPOSITION_SDR
and

SDL_GPU_PRESENTMODE_VSYNC . If you want to have different swapchain parameters, you must call

SDL_SetGPUSwapchainParameters
after claiming the window.

FUNCTION PARAMETERS

a GPU context.
an SDL_Window .

RETURN VALUE

Returns true on success, or false on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_AcquireGPUSwapchainTexture(3), (3), SDL_ReleaseWindowFromGPUDevice(3), (3), SDL_WindowSupportsGPUPresentMode(3), (3), SDL_WindowSupportsGPUSwapchainComposition(3)

SDL 3.1.6 Simple Directmedia Layer