table of contents
SDL_ClaimWindowForGPUDevice(3) | SDL3 FUNCTIONS | SDL_ClaimWindowForGPUDevice(3) |
NAME¶
SDL_ClaimWindowForGPUDevice - Claims a window, creating a swapchain structure for it.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
bool SDL_ClaimWindowForGPUDevice( SDL_GPUDevice *device, SDL_Window *window);
DESCRIPTION¶
This must be called before SDL_AcquireGPUSwapchainTexture is called using the window. You should only call this function from the thread that created the window.
The swapchain will be created with SDL_GPU_SWAPCHAINCOMPOSITION_SDR and SDL_GPU_PRESENTMODE_VSYNC. If you want to have different swapchain parameters, you must call SDL_SetGPUSwapchainParameters after claiming the window.
FUNCTION PARAMETERS¶
RETURN VALUE¶
for more information.
THREAD SAFETY¶
This function should only be called from the thread that created the window.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL_WaitAndAcquireGPUSwapchainTexture(3), SDL_ReleaseWindowFromGPUDevice(3), SDL_WindowSupportsGPUPresentMode(3), SDL_WindowSupportsGPUSwapchainComposition(3)
SDL 3.2.14 | Simple Directmedia Layer |