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SDL_CancelGPUCommandBuffer(3) SDL3 FUNCTIONS SDL_CancelGPUCommandBuffer(3)

NAME

SDL_CancelGPUCommandBuffer - Cancels a command buffer.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_CancelGPUCommandBuffer(
    SDL_GPUCommandBuffer *command_buffer);

DESCRIPTION

None of the enqueued commands are executed.

This must be called from the thread the command buffer was acquired on.

You must not reference the command buffer after calling this function. It is an error to call this function after a swapchain texture has been acquired.

FUNCTION PARAMETERS

a command buffer.

RETURN VALUE

Returns true on success, false on error; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_AcquireGPUCommandBuffer(3), (3), SDL_AcquireGPUSwapchainTexture(3)

SDL 3.1.6 Simple Directmedia Layer