table of contents
SDL_CancelGPUCommandBuffer(3) | SDL3 FUNCTIONS | SDL_CancelGPUCommandBuffer(3) |
NAME¶
SDL_CancelGPUCommandBuffer - Cancels a command buffer.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_CancelGPUCommandBuffer( SDL_GPUCommandBuffer *command_buffer);
DESCRIPTION¶
None of the enqueued commands are executed.
This must be called from the thread the command buffer was acquired on.
You must not reference the command buffer after calling this function. It is an error to call this function after a swapchain texture has been acquired.
FUNCTION PARAMETERS¶
- command_buffer
- a command buffer.
RETURN VALUE¶
Returns true on success, false on error; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_AcquireGPUCommandBuffer(3), •(3), SDL_AcquireGPUSwapchainTexture(3)
SDL 3.1.6 | Simple Directmedia Layer |