table of contents
SDL_BlitSurfaceUnchecked(3) | SDL3 FUNCTIONS | SDL_BlitSurfaceUnchecked(3) |
NAME¶
SDL_BlitSurfaceUnchecked - Perform low-level surface blitting only.
HEADER FILE¶
Defined in SDL3/SDL_surface.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_BlitSurfaceUnchecked(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
DESCRIPTION¶
This is a semi-private blit function and it performs low-level surface blitting, assuming the input rectangles have already been clipped.
FUNCTION PARAMETERS¶
- src
- the SDL_Surface
structure to be copied from. - srcrect
- the SDL_Rect
structure representing the rectangle to be copied, may not be NULL. - dst
- the SDL_Surface
structure that is the blit target. - dstrect
- the SDL_Rect
structure representing the target rectangle in the destination surface, may not be NULL.
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
The same destination surface should not be used from two threads at once. It is safe to use the same source surface from multiple threads.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_BlitSurface(3)
SDL 3.1.6 | Simple Directmedia Layer |