table of contents
SDL_BlitSurfaceTiledWithScale(3) | SDL3 FUNCTIONS | SDL_BlitSurfaceTiledWithScale(3) |
NAME¶
SDL_BlitSurfaceTiledWithScale - Perform a scaled and tiled blit to a destination surface, which may be of a different format.
HEADER FILE¶
Defined in SDL3/SDL_surface.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect);
DESCRIPTION¶
The pixels in srcrect will be scaled and repeated as many times as needed to completely fill dstrect .
FUNCTION PARAMETERS¶
- src
- the SDL_Surface
structure to be copied from. - srcrect
- the SDL_Rect
structure representing the rectangle to be copied, or NULL to copy the entire surface. - scale
- the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.
- scaleMode
- scale algorithm to be used.
- dst
- the SDL_Surface
structure that is the blit target. - dstrect
- the SDL_Rect
structure representing the target rectangle in the destination surface, or NULL to fill the entire surface.
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
The same destination surface should not be used from two threads at once. It is safe to use the same source surface from multiple threads.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_BlitSurface(3)
SDL 3.1.6 | Simple Directmedia Layer |