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SDL_BlitSurfaceTiled(3) SDL3 FUNCTIONS SDL_BlitSurfaceTiled(3)

NAME

SDL_BlitSurfaceTiled - Perform a tiled blit to a destination surface, which may be of a different format.

SYNOPSIS

#include <SDL3/SDL_surface.h>
bool SDL_BlitSurfaceTiled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);

DESCRIPTION

The pixels in srcrect will be repeated as many times as needed to completely fill dstrect.

FUNCTION PARAMETERS

the SDL_Surface structure to be copied from.
the SDL_Rect structure representing the rectangle to be copied, or NULL to copy the entire surface.
the SDL_Surface structure that is the blit target.
the SDL_Rect structure representing the target rectangle in the destination surface, or NULL to fill the entire surface.

RETURN VALUE

for more information.

THREAD SAFETY

Only one thread should be using the src and dst surfaces at any given time.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_BlitSurface(3)

SDL 3.2.14 Simple Directmedia Layer