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SDL_BlitSurfaceTiled(3) SDL3 FUNCTIONS SDL_BlitSurfaceTiled(3)

NAME

SDL_BlitSurfaceTiled - Perform a tiled blit to a destination surface, which may be of a different format.

HEADER FILE

Defined in SDL3/SDL_surface.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_BlitSurfaceTiled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);

DESCRIPTION

The pixels in srcrect will be repeated as many times as needed to completely fill dstrect .

FUNCTION PARAMETERS

the SDL_Surface
structure to be copied from.
the SDL_Rect
structure representing the rectangle to be copied, or NULL to copy the entire surface.
the SDL_Surface
structure that is the blit target.
the SDL_Rect
structure representing the target rectangle in the destination surface, or NULL to fill the entire surface.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

The same destination surface should not be used from two threads at once. It is safe to use the same source surface from multiple threads.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_BlitSurface(3)

SDL 3.1.6 Simple Directmedia Layer