table of contents
| SDL_BindGPUComputeSamplers(3) | SDL3 FUNCTIONS | SDL_BindGPUComputeSamplers(3) |
NAME¶
SDL_BindGPUComputeSamplers - Binds texture-sampler pairs for use on the compute shader.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
void SDL_BindGPUComputeSamplers(
SDL_GPUComputePass *compute_pass,
Uint32 first_slot,
const SDL_GPUTextureSamplerBinding *texture_sampler_bindings,
Uint32 num_bindings);
DESCRIPTION¶
The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.
Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().
FUNCTION PARAMETERS¶
- compute_pass
- a compute pass handle.
- first_slot
- the compute sampler slot to begin binding from.
- texture_sampler_bindings
- an array of texture-sampler binding structs.
- num_bindings
- the number of texture-sampler bindings to bind from the array.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.2.24 | Simple Directmedia Layer |