table of contents
SDL_AppEvent(3) | SDL3 FUNCTIONS | SDL_AppEvent(3) |
NAME¶
SDL_AppEvent - App-implemented event entry point for
SDL_MAIN_USE_CALLBACKS
apps.
HEADER FILE¶
Defined in SDL3/SDL_main.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event);
DESCRIPTION¶
Apps implement this function when using
SDL_MAIN_USE_CALLBACKS . If using a standard "main" function, you should not supply this.
This function is called as needed by SDL after SDL_AppInit
returns SDL_APP_CONTINUE . It is called once for each new event.
There is (currently) no guarantee about what thread this will be called from; whatever thread pushes an event onto SDL's queue will trigger this function. SDL is responsible for pumping the event queue between each call to SDL_AppIterate , so in normal operation one should only get events in a serial fashion, but be careful if you have a thread that explicitly calls SDL_PushEvent . SDL itself will push events to the queue on the main thread.
Events sent to this function are not owned by the app; if you need to save the data, you should copy it.
This function should not go into an infinite mainloop; it should handle the provided event appropriately and return.
The appstate parameter is an optional pointer provided by the app during
SDL_AppInit (). If the app never provided a pointer, this will be NULL.
If this function returns SDL_APP_CONTINUE , the app will continue normal operation, receiving repeated calls to
SDL_AppIterate
and SDL_AppEvent
for the life of the program. If this function returns
SDL_APP_FAILURE , SDL will call
SDL_AppQuit
and terminate the process with an exit code that reports an error to the
platform. If it returns
SDL_APP_SUCCESS , SDL calls SDL_AppQuit
and terminates with an exit code that reports success to the platform.
FUNCTION PARAMETERS¶
RETURN VALUE¶
( SDL_AppResult ) Returns SDL_APP_FAILURE
to terminate with an error, SDL_APP_SUCCESS
to terminate with success, SDL_APP_CONTINUE
to continue.
THREAD SAFETY¶
This function may get called concurrently with
SDL_AppIterate () or SDL_AppQuit () for events not pushed from the main thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_AppInit(3), •(3), SDL_AppIterate(3)
SDL 3.1.6 | Simple Directmedia Layer |