table of contents
SDL_AppEvent(3) | SDL3 FUNCTIONS | SDL_AppEvent(3) |
NAME¶
SDL_AppEvent - App-implemented event entry point for SDL_MAIN_USE_CALLBACKS apps.
SYNOPSIS¶
#include <SDL3/SDL_main.h>
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event);
DESCRIPTION¶
Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a standard "main" function, you should not supply this.
This function is called as needed by SDL after SDL_AppInit returns SDL_APP_CONTINUE. It is called once for each new event.
There is (currently) no guarantee about what thread this will be called from; whatever thread pushes an event onto SDL's queue will trigger this function. SDL is responsible for pumping the event queue between each call to SDL_AppIterate, so in normal operation one should only get events in a serial fashion, but be careful if you have a thread that explicitly calls SDL_PushEvent. SDL itself will push events to the queue on the main thread.
Events sent to this function are not owned by the app; if you need to save the data, you should copy it.
This function should not go into an infinite mainloop; it should handle the provided event appropriately and return.
The appstate parameter is an optional pointer provided by the app during SDL_AppInit(). If the app never provided a pointer, this will be NULL.
If this function returns SDL_APP_CONTINUE, the app will continue normal operation, receiving repeated calls to SDL_AppIterate and SDL_AppEvent for the life of the program. If this function returns SDL_APP_FAILURE, SDL will call SDL_AppQuit and terminate the process with an exit code that reports an error to the platform. If it returns SDL_APP_SUCCESS, SDL calls SDL_AppQuit and terminates with an exit code that reports success to the platform.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to terminate with success, SDL_APP_CONTINUE to continue.
THREAD SAFETY¶
This function may get called concurrently with SDL_AppIterate() or SDL_AppQuit() for events not pushed from the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |