table of contents
SDL_AUDIO_FRAMESIZE(3) | SDL3 FUNCTIONS | SDL_AUDIO_FRAMESIZE(3) |
NAME¶
SDL_AUDIO_FRAMESIZE - Calculate the size of each audio frame (in bytes) from an SDL_AudioSpec .
HEADER FILE¶
Defined in SDL3/SDL_audio.h
SYNOPSIS¶
#include "SDL3/SDL.h"
#define SDL_AUDIO_FRAMESIZE(x) (SDL_AUDIO_BYTESIZE((x).format) * (x).channels)
DESCRIPTION¶
This reports on the size of an audio sample frame: stereo Sint16 data (2 channels of 2 bytes each) would be 4 bytes per frame, for example.
RETURN VALUE¶
Returns the number of bytes used per sample frame.
THREAD SAFETY¶
It is safe to call this macro from any thread.
AVAILABILITY¶
This macro is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |