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GLVIEWPORT(3G) GLVIEWPORT(3G)

NAME

glViewport - set the viewport

C SPECIFICATION

void glViewport( GLint x,

	GLint y,
	GLsizei width,
	GLsizei height )

PARAMETERS

Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.

DESCRIPTION

glViewport specifies the affine transformation of x and y from normalized device coordinates to window coordinates. Let ( xnd , ynd ) be normalized device coordinates. Then the window coordinates ( xw , yw ) are computed as follows:


xw=(xnd+1)width2+x


yw=(ynd+1)height2+y

Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call glGet with argument GL_MAX_VIEWPORT_DIMS.

ERRORS

GL_INVALID_VALUE is generated if either width or height is negative.

GL_INVALID_OPERATION is generated if glViewport is executed between the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS

glGet with argument GL_VIEWPORT
glGet with argument GL_MAX_VIEWPORT_DIMS

SEE ALSO

glDepthRange(3G)