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GLVERTEX(3G) GLVERTEX(3G)

NAME

glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv - specify a vertex

C SPECIFICATION

void glVertex2d( GLdouble x,

	GLdouble y )

void glVertex2f( GLfloat x,

	GLfloat y )

void glVertex2i( GLint x,

	GLint y )

void glVertex2s( GLshort x,

	GLshort y )

void glVertex3d( GLdouble x,

	GLdouble y,
	GLdouble z )

void glVertex3f( GLfloat x,

	GLfloat y,
	GLfloat z )

void glVertex3i( GLint x,

	GLint y,
	GLint z )

void glVertex3s( GLshort x,

	GLshort y,
	GLshort z )

void glVertex4d( GLdouble x,

	GLdouble y,
	GLdouble z,
	GLdouble w )

void glVertex4f( GLfloat x,

	GLfloat y,
	GLfloat z,
	GLfloat w )

void glVertex4i( GLint x,

	GLint y,
	GLint z,
	GLint w )

void glVertex4s( GLshort x,

	GLshort y,
	GLshort z,
	GLshort w )

PARAMETERS

Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.

C SPECIFICATION

void glVertex2dv( const GLdouble *v )


void glVertex2fv( const GLfloat *v )


void glVertex2iv( const GLint *v )


void glVertex2sv( const GLshort *v )


void glVertex3dv( const GLdouble *v )


void glVertex3fv( const GLfloat *v )


void glVertex3iv( const GLint *v )


void glVertex3sv( const GLshort *v )


void glVertex4dv( const GLdouble *v )


void glVertex4fv( const GLfloat *v )


void glVertex4iv( const GLint *v )


void glVertex4sv( const GLshort *v )


PARAMETERS

Specifies a pointer to an array of two, three, or four elements. The elements of a two-element array are x and y; of a three-element array, x, y, and z; and of a four-element array, x, y, z, and w.

DESCRIPTION

glVertex commands are used within glBegin/glEnd pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when glVertex is called.

When only x and y are specified, z defaults to 0 and w defaults to 1. When x, y, and z are specified, w defaults to 1.

NOTES

Invoking glVertex outside of a glBegin/glEnd pair results in undefined behavior.

SEE ALSO

glBegin(3G), glCallList(3G), glColor(3G), glEdgeFlag(3G), glEvalCoord(3G), glIndex(3G), glMaterial(3G),
glNormal(3G), glRect(3G), glTexCoord(3G), glVertexPointer(3G)