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GLROTATE(3G) GLROTATE(3G)

NAME

glRotated, glRotatef - multiply the current matrix by a rotation matrix

C SPECIFICATION

void glRotated( GLdouble angle,

	GLdouble x,
	GLdouble y,
	GLdouble z )

void glRotatef( GLfloat angle,

	GLfloat x,
	GLfloat y,
	GLfloat z )

PARAMETERS

Specifies the angle of rotation, in degrees.
Specify the x, y, and z coordinates of a vector, respectively.

DESCRIPTION

glRotate produces a rotation of angle degrees around the vector (x,y,z) . The current matrix (see glMatrixMode) is multiplied by a rotation matrix with the product replacing the current matrix, as if glMultMatrix were called with the following matrix as its argument:


x2(1c)+cxy(1c)zsxz(1c)+ys0yx(1c)+zsy2(1c)+cyz(1c)xs0xz(1c)ysyz(1c)+xsz2(1c)+c00001

Where c=cos(angle) , s=sin(angle) , and ||(x,y,z)||=1 (if not, the GL will normalize this vector).

If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after glRotate is called are rotated. Use glPushMatrix and glPopMatrix to save and restore the unrotated coordinate system.

NOTES

This rotation follows the right-hand rule, so if the vector (x,y,z) points toward the user, the rotation will be counterclockwise.

ERRORS

GL_INVALID_OPERATION is generated if glRotate is executed between the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS

glGet with argument GL_MATRIX_MODE
glGet with argument GL_COLOR_MATRIX
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX

SEE ALSO

glMatrixMode(3G), glMultMatrix(3G), glPushMatrix(3G), glScale(3G), glTranslate(3G)