table of contents
GLGETTEXPARAMETER(3G) | GLGETTEXPARAMETER(3G) |
NAME¶
glGetTexParameterfv, glGetTexParameteriv - return texture parameter values
C SPECIFICATION¶
void glGetTexParameterfv( GLenum target,
GLenum pname, GLfloat *params )
void glGetTexParameteriv( GLenum target,
GLenum pname, GLint *params )
PARAMETERS¶
- target
- Specifies the symbolic name of the target texture. GL_TEXTURE_1D,GL_TEXTURE_2D, and GL_TEXTURE_3D are accepted.
- pname
- Specifies the symbolic name of a texture parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_PRIORITY, and GL_TEXTURE_RESIDENT are accepted.
- params
- Returns the texture parameters.
DESCRIPTION¶
glGetTexParameter returns in params the value or values of the texture parameter specified as pname. target defines the target texture, either GL_TEXTURE_1D, GL_TEXTURE_2D, or GL_TEXTURE_3D to specify one-, two-, or three-dimensional texturing. pname accepts the same symbols as glTexParameter, with the same interpretations:
- GL_TEXTURE_MAG_FILTER
- Returns the single-valued texture magnification filter, a symbolic constant. The initial value is GL_LINEAR.
- GL_TEXTURE_MIN_FILTER
- Returns the single-valued texture minification filter, a symbolic constant. The initial value is GL_NEAREST_MIPMAP_LINEAR.
- GL_TEXTURE_MIN_LOD
- Returns the single-valued texture minimum level-of-detail value. The initial value is .
- GL_TEXTURE_MAX_LOD
- Returns the single-valued texture maximum level-of-detail value. The initial value is 1000.
- GL_TEXTURE_BASE_LEVEL
- Returns the single-valued base texture mipmap level. The initial value is 0.
- GL_TEXTURE_MAX_LEVEL
- Returns the single-valued maximum texture mipmap array level. The initial value is 1000.
- GL_TEXTURE_WRAP_S
- Returns the single-valued wrapping function for texture coordinate , a symbolic constant. The initial value is GL_REPEAT.
- GL_TEXTURE_WRAP_T
- Returns the single-valued wrapping function for texture coordinate , a symbolic constant. The initial value is GL_REPEAT.
- GL_TEXTURE_WRAP_R
- Returns the single-valued wrapping function for texture coordinate , a symbolic constant. The initial value is GL_REPEAT.
- GL_TEXTURE_BORDER_COLOR
- Returns four integer or floating-point numbers that comprise the RGBA color of the texture border. Floating-point values are returned in the range [0, 1]. Integer values are returned as a linear mapping of the internal floating-point representation such that 1.0 maps to the most positive representable integer and -1.0 maps to the most negative representable integer. The initial value is (0, 0, 0, 0).
- GL_TEXTURE_PRIORITY
- Returns the residence priority of the target texture (or the named texture bound to it). The initial value is 1. See glPrioritizeTextures.
- GL_TEXTURE_RESIDENT
- Returns the residence status of the target texture. If the value returned in params is GL_TRUE, the texture is resident in texture memory. See glAreTexturesResident.
NOTES¶
GL_TEXTURE_PRIORITY and GL_TEXTURE_RESIDENT are available only if the GL version is 1.1 or greater.
GL_TEXTURE_3D, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, and GL_TEXTURE_WRAP_R are available only if the GL version is 1.2 or greater.
If an error is generated, no change is made to the contents of params.
ERRORS¶
GL_INVALID_ENUM is generated if target or pname is not an accepted value.
GL_INVALID_OPERATION is generated if glGetTexParameter is executed between the execution of glBegin and the corresponding execution of glEnd.
SEE ALSO¶
glAreTexturesResident(3G), glPrioritizeTextures(3G), glTexParameter(3G)